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Selling Cheap

December 10th was an interesting day for reports on apps for learning.

The Joan Ganz Cooney Center released a report on the ways in which technology can be used to foster and support improved reading skills among children. The report covers a fair amount of ground, and is worth reading in its entirety. Part of the report included a scan of apps and web sites focused on supporting literacy. From the report:

Digital products aimed at building literacy skills in young children are a significant segment of the market. Yet many of these products may not be providing the educational benefit they claim. Few apps and e-books have information in their descriptions that point to any effectiveness studies to back them up, and most only focus on very basic literacy skills that would not be useful for children who are beginning to learn skills like grammar and storytelling.

Surveillance

Also on December 10th, the FTC released its second report on privacy concerns with children's apps, and this report indicates that people selling apps to kids are still collecting data from kids, and that they are still doing it without informing parents.

Staff examined hundreds of apps for children and looked at disclosures and links on each app’s promotion page in the app store, on the app developer’s website, and within the app. According to the report, “most apps failed to provide any information about the data collected through the app, let alone the type of data collected, the purpose of the collection, and who would obtain access to the data. Even more troubling, the results showed that many of the apps shared certain information with third parties – such as device ID, geolocation, or phone number – without disclosing that fact to parents. Further, a number of apps contained interactive features – such as advertising, the ability to make in-app purchases, and links to social media – without disclosing these features to parents prior to download.”

From the first report, we see that apps designed to support literacy are doing a mediocre job of it. From the second report, we see that the manufacturers of these mediocre learning apps are doing a great job harvesting information without informing their users, or their user's parents. So, even if the kid using the app is having a mediocre learning experience, the manufacturer of the app is still able to use your demographic data to sell ads, and/or raise additional VC money, and/or sell your user data outright.

If your kid is attending a school that is rolling out an iPad program, it's worth asking if they have done a privacy audit on the apps they are using. Ask for the process they have used, and for examples of privacy policies that they found incompatible with the rights of their learners. Ask to see a documented process or rubric that they use to evaluate privacy of apps that they will use in their programs.

If you are rolling out a 1:1 program, what do your privacy audits look like? What steps do you take to ensure that the privacy of your learners is respected? How do you communicate about this to teachers, students, and families?

As adults, we can make decisions about how we want to protect (or not protect) our privacy. But we shouldn't require kids and their families to expose themselves to marketers as a precondition to learning. Additionally, given that some of the more popular apps don't promote higher level thinking, if we are going to sell out privacy as a means to learning via apps, we should at least ensure that we get something worthwhile in exchange for our privacy.

Photo Credit: Lextech, via Nowhere Else

Linux Tablets, Computer Science, and Version Control

Right now, there is an open source tablet (the PengPod) crowdsourcing contributions on Indiegogo. The fundraising period ends on December 2. Stop reading this post, right now, and get over there and contribute. Then, come back here and I'll tell you why.

Okay. Nice work.

Here's why: we need leading edge devices running open source code in schools. If we are serious about teaching students how to work creatively, and how to use technology as part of that work, they need to understand the malleable nature of the technology we use. The devices we work with every day all embody a series of deliberate choices. When we use a closed device like an iPad, our ability to tinker with these choices is limited to non-existent - unless, of course, you want to blow up your warranty.

With a device like a PengPod, you can give students a tool that can both be used for traditional classwork, and used a central component of a project-based computer curriculum. The source code of Pengpod is freely available on Github, which means that people can access it for free, and that in the process of accessing it, they have the opportunity to learn Git, and, more importantly, how to work productively within a larger community. On a side note, how many computer science courses within K12 teach students how to use version control? If you are, awesome, and if not, well, get rolling and start doing it. Given that a history of code contributions and publicly accessible work are key factors in landing jobs these days (as well as just an essential and transferrable skill) we are doing people a disservice by not teaching them the core skills that will help them develop their skills both inside and outside of class.

Right now, the EdTech world feels pretty app-happy. This (hopefully temporary) myopia can blind us to some of the real potential that we can unleash within our students. The problem with the app-centric mentality is that, even when we are using a closed device like an iPad for creative work, the bounds of creativity are limited by the functionality provided within the app. The message is clear: be creative in the corner, but don't mess with anything outside the corner, because that's too complicated. Kids deserve more, and they deserve to have their vision of the possible uncluttered by arbitrary limits. Let's get open source tools in the hands of kids; let's give them the tools to explore them, and let's see what happens.

Why Is Your LMS All Up In My Learning?

The following scenarios all describe events in which people learn online, or in a blended learning environment:

Learning is part of all of the interactions described above. Yet, some of these interactions won't fit into the systems that claim to manage learning, and/or the systems that assess the worth of that learning.

In very general terms, the current crop of learning management systems are designed to reduce a complex process down to a series of manageable steps. This reduction makes it more difficult to account for informal learning alongside more traditional learning. But, as more learning occurs in informal ways or in informal settings, the shortcomings of how learning is "managed" gets in the way of people learning.

A. Learning as Conversation

If we look at learning as a series of conversations, one way of looking at a simple type of learning activity is:

A person did this thing in this place.

This is analogous to a something like twitter, an annotated bibliography or list of works consulted, or a person telling a story.

B. A Conversation, with Metadata

We can add more detail to the conversation to make things more clear:

A person did this thing in this place about this topic.

The addition of metadata (aka tags, keywords, etc) makes this more like a blog post, a forum post, or a reblogging platform like Tumblr or Posterous. This could also be thought of as a single piece in a working (or in-progress) portfolio.

C. A Conversation, with Metadata, and Reflection

Predictably, more detail changes the nature of the conversation:

A person did this thing in this place about this topic and learned these things.

The addition of a reflective component (some thoughts/context about what the initial conversation means over time) adds a level of analysis that is critical for self-directed learning, or as part of peer-supported assessment. The addition of reflection also converts the information to something that resembles a page in a presentation portfolio.

D. All of the Above, Situated in a School

Grades aren't essential for learning, but they have their uses:

A person did this thing in this place about this topic and learned these things for this course and earned this score.

E. The Components

  • Person: First name, Last name, Email, Password, UserID
  • This Thing: Title, Description (a combination of any of: excerpt, original text)
  • This Place: a url and/or geolocation data
  • This Topic: Keywords/Tags/Folksonomy
  • Learned: an analysis/reflection/notes about the event
  • This Course: a course name; only needed if the learning is part of a formal learning experience (aka school)
  • This Score: grade information, ranging from a letter grade to a percent to X earned points out of Y possible points.

F. Next Steps

Current learning management systems pay a lot of attention to pieces of traditional schooling that may or may not be relevant to all types of learning. By focusing on a system that only stored key elements of the interactions that comprise learning, we'd free ourselves up show learning in ways that actually reflect how the learning occurred.

If the core system just focused on interactions, learners would be free to learn as they best saw fit. This lightweight structure would work equally well for a learner working in a MOOC, a learner writing a series of self-directed research studies, to a learner in a traditional setting.

The data stored in this system could be exposed to external systems so that different types of assessment could take place, as needed, but these assessments could live independent of the core system.

If we pare back what people consider an LMS to a core set of data points, people could learn as they wanted, and that learning could be contextualized and assessed as needed. We need to remove the systems that interfere with our learning.

Cell Phone Policy

This is the general cell phone policy I'd love to see schools adopt - short, simple, and sweet.

Mobile/Cell Phone Policy

During the school day, cell phones can be used. During class time, cell phones can be used in ways that support the teaching and learning process.

Cell phones may not be used in any way that detracts from the learning environment of the school. For more details on these expectations, see the "Classroom Expectations and Maintaining a Healthy Learning" environment section of the handbook on page X.

Cell phones may not be used to harass, intimidate, or bully anyone, at any time. Our school does not support harassment, intimidation, or bullying of any person for any reason. For more details on school expectations, see the "We Do Not Tolerate Bullying" section of the handbook on page Y.

And...

On a semi-related note, if a school is looking for a good resource on bullying, check out Bullied from Teaching Tolerance.

"Don't Jiggle the Switch Hook"

While doing some research for a project I'm working on, I came across this video in the Prelinger Archives: a 1927 film providing instructions on how to use the new dial telephones.

My favorite line:

"Remove the receiver carefully so as not to jiggle the switch hook."

The original piece can be seen in context at http://www.archive.org/details/HowtoUse1927

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Yeah. Schools Really Need To Ban Cell Phones

In an article from the Sydney Morning Herald (which I found via, of all places, Techcrunch), "half of Japan's top-10 selling works of fiction in the first six months of the year were composed ... on the tiny handset of a mobile phone."

Yes, you read that correctly. Novels written on cell phones.

As noted in the article, the cell phone tales often lack complex scene and character development.

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