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Open Content: Licensing, Attribution, and Reuse

Nearly every time we talk about open content, we are asked about licensing, reuse, and the possible risks of reuse. It's a complicated issue, but it is definitely worth noting that using Creative Commons licensed material is significantly less complex than traditional copyright. With authoring events coming up in Portland and San Francisco, we wanted to look at the resources that already existed to explain licensing, and come up with as simple a guide to licensing and reuse as possible.

This post is not intended to be a comprehensive review of either Creative Commons or traditional copyright. The purpose of this post is to provide people writing open content with some sound guidelines for using and remixing content.

Creative Commons Licensing: An Overview

Every one of the six Creative Commons license requires attribution of the original source, and we will look at attribution later in this post. In addition to attribution, a Creative Commons license can reserve the following rights for the author (or place the following obligations on people reusing the content):

  • Non-Commercial - work released under the NC license cannot be used in a commercial endeavor without the permission of the original creator;
  • Share Alike - when a work is released under the SA license, it requires that any future work that incorporates the original must be released under a comparable license;
  • No Derivatives - work released under the ND license cannot be altered or modified when it is reused.

Molly Kleinman has a series of posts on the details of using the Non-Commercial, the Share-Alike, and the No Derivatives licenses.

The public domain is another option; licensing your work in the Public Domain allows anyone, anywhere, to use your work in any way they see fit, without any obligation to attribute you as the original source.

A central reason that Creative Commons licensing gets confusing for people is that thinking about the license requires that we consider two different events: the initial act of creation; and how the initial work can be reused and adapted over time.

Remixing Work and License Compatibility

When we are creating open content, we will likely encounter - and want to use - content that has been licensed under several different licenses. When we are remixing a work and building on other openly licensed work, we need to consider the licenses of our source material as we choose the license of our new work. The chart included below (adapted from the Creative Commons FAQ on licensing work from multiple sources) shows how mixed licenses can be used.

Compatibility chart Licenses that may be used for a derivative work or adaptation
BY BY-NC BY-NC-ND BY-NC-SA BY-ND BY-SA PD
License of original work PD YES YES YES YES YES YES YES
BY YES YES YES YES YES YES  
BY-NC   YES YES YES      
BY-NC-ND              
BY-NC-SA       YES      
BY-ND              
BY-SA           YES  

As the chart shows, if a piece of source material is licensed under a Non-Commercial license, any work built on that would need to be Non-Commercial as well. When choosing a license, we are limited by the licenses of the work we are looking to incorporate. If a derived work uses information licensed under either of the Share-Alike licenses, the resulting work must also use the Share-Alike license. Accordingly, the license we choose will place similar limits on future uses of our work.

This isn't a bad thing, and to all the people who are saying that this is complicated: yes, but it is much more flexible and humane than the existing copyright system. At the end of this piece, I will demonstrate how to use this chart to navigate remixing different sources.

For additional information on reusing material licensed under different licenses, see Resolving License Conflicts When Authoring Open Content.

Attribution

Attribution is required under all Creative Commons licenses, and it is also just basic scholarship.

To attribute a work used in your open content, include the following information:

  • The author's name or pseudonym;
  • A link to the original work; if the resource isn't available online, then information (like publication date, publisher, magazine name, etc) to help someone else find and use the resource;
  • The title of the original work;
  • The license of the original work, with a link to the license, where possible;
  • If available, any applicable copyright dates.

Molly Kleinman has a good writeup on attribution, with examples.

This information can be collected at the end of your post, in a list of works cited and a list of works consulted.

Of these two lists, the list of works cited is the one that matters for choosing a license. When writing online, arguably, the list of works consulted can be inferred from the list of external links on a page.

At the end of this post, I include a list of works cited and a list of works consulted.

List of works remixed

In this post and our companion post on resolving licensing conflicts, we incorporated and reworked material sections from the three works listed above. Two of the works are licensed under the CC-BY license, and one is licensed under the CC-BY-SA license.

Using the matrix included above, we see that the CC-BY posts can be remixed into derivative works using many different licenses.

Our third work is licensed under a CC-BY-SA license; from looking at the matrix, we see that CC-BY works can be remixed into CC-BY-SA. Accordingly, the only choice on this post is CC-BY-SA. Given that this is the license we like to use, this works well.

List of works consulted

The list of works consulted does not affect the license used when publishing a work. When writing for the web, the list of works consulted can generally be inferred from the links in the post. In addition to the works linked in this post, we also read through the information in the posts listed below.

In addition to the posts listed below, Karen Fasimpaur provided some incredibly useful guidance with finding some of the resources used in this post.

Closing Notes

Questions about licensing have been one of the thornier elements to creating and reusing open content. However, with the large and growing body of high quality openly licensed resources that are available, navigating licenses is becoming easier. A goal of Creative Commons licensing is to facilitate sharing and reuse, and this is a fundamental shift in how we traditionally think about licensing.

Resolving License Conflicts When Authoring Open Content

As discussed in Open Content: Licensing, Attribution, and Reuse, the licenses of our source material can affect the licenses we can use when we release our remixed work. At times, there will be potential conflicts that need to be addressed. Unlike traditional copyright, where our options are limited by the whims and decisions of the copyright holder, Creative Commons licensing provides authors with more flexibility and choice.

With some thought and planning, licensing issues can be relegated to just another step in the process of authoring open content.

Resolving Potential Conflicts

If you come across a situation where you are looking at a licensing conflict that appears insurmountable, you have a few other options:

  • Contact the license holder and ask permission; or
  • Fair Use; or
  • Curation; or
  • Multiple licenses covering components within a resource; or
  • Write your own.

Frequently, contacting the license holder and asking for permission will be all that's needed. In many cases, the original author wanted to have some degree of control over where there work will be reused, and are open to allowing it to be incorporated into a derivative work. When we have asked authors to use their work under a different license, we have written a brief email describing our project, how the piece will be used, and why the piece is important within the project. Additionally, we let the author know that we will attribute them, and ask if there is a specific way that want to be recognized as the original creator.

Fair Use is a second option; Fair Use is part of US Copyright Law; there are also some international parallels. The concept of fair use defines a set of conditions under which a portion of a work can be reused or remixed within a new derivative work. This video provides more information on Fair Use. The short version: using information within an educational setting is widely protected under Fair Use.

If Fair Use is not a fit for your specific situation, you can also incorporate work by curating external sources. In this context, "curation" includes a description of how the external resource fits into your work, along with a link to the resource (or, for information not on the web, instructions on how to access the resource).

Using multiple licenses is a third option; while this is the most complex of all options, it does allow for reuse of content under different licenses. When a work uses more than one license, individual components within the work retain their original license, while the bulk of the new work is licensed under a different license. As one example to illustrate when this is a viable approach, if an image under a No Derivatives license is reused in its original format, the rest of the work can be released under a different license while the image retains its original ND license.

The final option covered here is to create your own resource. If none of the options discussed so far work, creating your own new work and releasing it under a Creative Commons license is always a viable option.

Through the options described above, many external resources can be incorporated into open content without infringing upon the rights of the original authors. Attribution and transparency, discussed later in this post, provide additional ways that we can safely and ethically reuse existing content within open educational resources.

Transparency and Intent

One of the fears we hear repeatedly about adopting open content is the fear that it can lead to legal action for infringing on the rights of copyright holders. As with every fear, it helps to temper the concern with some reality.

The reality is that large companies use the threat of a lawsuit as a means of chilling competition. However, the likelihood of that happening is incredibly small, and it becomes even smaller when we use the steps described in this post to make sure that we are respecting the licenses that creators put on their work.

By being completely transparent about the source material we use, by using proper attribution, and by making an intentional effort to use and support open content creation efforts, we minimize any risk even further. The companies and organizations looking to sue are concerned about the long term prospects of their business model, and they should be. The goal of open content, however, is not to ruin the textbook industry in its current form - while that might happen, that's a secondary effect. The goal of open content is to support teachers and learners working together to create the best learning process possible. Content plays a role in that, but, the process of creating and reusing open content becomes more valuable than the actual content.

When discussing open content, many people become focused on the "content" rather than the "open." By being transparent about our sources, our methods, and our goals, we can provide a clear roadmap of how we got to a specific piece of content. In most cases where the author of a piece of work has a question about how their work is being used, they will ask that the work be removed, or they will ask for more information. In these situations, being fully transparent about how we created the work will help demonstrate our intent. This is not a blanket protection against legal action, but given that (in the US, anyways) anyone can sue anyone for any reason, it's difficult to get that blanket protection whether we use open content or not.

Being fully transparent in how we source and create open content, however, helps illustrate the process by which more people can benefit from open content. It's also a stark contrast to traditional textbook companies, where various interest groups vet and make recommendations to textbooks prior to publication. Transparency offers demonstrable evidence of how our work came into existence.

Talking About Textbooks

As we work on open content, I try and separate my notions of the textbook from my notions of the textbook industry.

At its most basic, a textbook provides a starting point for the processes of learning. Textbooks can be used well, or used poorly, but this is an implementation issue. In the same way, some textbooks are better than others. But, the right text in the right hands can do a world of good.

However, the textbook industry gets into political, economic, and public policy issues. The means by which the Common Core standards came into being, and came to be adopted by 48 states, 2 territories, and the District of Columbia illustrates the issue.

On July 1, 2009, the working groups charged with "determining and writing the college and career readiness standards in English-language arts and mathematics" were announced. The initial working groups consisted of 28 people; 14 apiece for Math and English. Of the 28 people, 7 worked for ACT, 8 worked for Achieve, and 7 worked for the College Board. Or, in other words, fully half of the people on the initial working group worked for testing organizations. Achieve is an interesting organization, dedicated to advocating for college and career readiness. Their board includes no educators, and as far back as 2002, their executive vice president observed that 4 companies have a monopoly on the testing industry, and that this was a problem solely because these companies might not be able to create new tests quickly enough.

Additionally, both the Math and English Language Arts working groups had representatives from an organization called America's Choice - and yes, this is the America's Choice that was acquired by Pearson in August, 2010.

A look at the original endorsing partners for the Common Core (retrieved via archive.org, because this information is no longer available on the Common Core site) reveals more of the usual suspects: Pearson, Scholastic, Houghton Mifflin Harcourt, EdisonLearning, McGraw-Hill, and Wireless Generation, to name a few.

So when people are talking about textbooks in the era of Common Core, we are talking about a landscape where a select few people and organizations with both a vision and a business interest in education got together to write new standards, write new textbooks that "meet" the new standards, and write the assessments that determine whether these standards are working. Simultaneously, the narrative around teacher effectiveness began to include (not for the first time, but certainly in a more concerted way) calls for measuring teacher effectiveness and school performance against performance on test scores.

However, there is a political dimension as well. A quick look through the federal lobbying records shows that the same organizations that are writing the Common Core standards, writing curriculum for the Common Core Standards, and writing assessments for the Common Core standards, are also spending millions to affect laws about education.

And the links above just show lobbying at the Federal level. It doesn't show any of the expenditures at the state level, or how spending is being dumped into local school board elections.

Textbooks are both a political and an economic issue. The requirements for new curriculum and new tests to meet the manufactured need caused by widespread Common Core adoption can be seen as corporate welfare on an overwhelmingly large scale, and as a way of funneling public money into private entities.

But, textbooks are also a learning tool, and the role of the textbook in the learning process can be considered separately from the large companies that currently dominate the textbook space. We need to reclaim the text as part of how we work. Open content provides a way to do that, but to work effectively it helps to understand the landscape within which we work.

Using Advanced Search To Find Open Content

Last week, we put out a guide to creating openly licensed content prior to our first open content authoring event in Philadelphia, and our session at EduCon on open content. During these events, several people asked about the easiest way to find openly licensed content. Sites like OER Commons can be useful, but for us, the easiest way we have found is using Google's advanced search feature.

The screencast below gives a quick overview on how to find content. If you are doing this as part of research, you will want to use one of several methods to sort and organize the useful information you discover. We will cover how to collect and organize this information in a follow up screencast.

A General Schedule for an Open Content Barn Raising

Tomorrow, on January 24th, at Science Leadership Academy, from 10 to 4:30, we are having the first of several participant-led work days focused on authoring and sharing open content.

As we have discussed before, our goal is to create a framework that can be used by anyone, anywhere to hold similar community-led events for the purpose of authoring open content. Toward that end, here is a general schedule that we will use to structure the workday. We will likely adjust this as needed, but this general structure will get us started:

  • 10 to 10:30 - Introductions - if people have specific goals for the day, we'll use the intros to help set priorities and, where appropriate, set people up in teams;
  • 10:30 to 12:30 - Work;
  • 12:30 to 12:45 - Pre-lunch check in - before we grab lunch, we will check in and see how people are progressing. If there are any issues that will benefit from the attention/work of the group, we'll look at them together;
  • 12:45 to 1:45 - Lunch;
  • 1:45 to 2:15 - Post-lunch check in - after people return from lunch, we'll revisit the goals we set in the morning. If any newcomers are joining us post-lunch, we'll get them set up and working;
  • 2:15 to 4 - Work;
  • 4 to 4:30 - Closing - in the closing conversation, we'll identify how people want to follow up on the day, including next steps, and what can be improved in future events.

Additionally, as part of our work with open content, we are building an open source content authoring platform. During the workday (and also during all of EduCon) we would love for some folks to work with us on some usability testing. We have a solid prototype in place, and a roadmap for future development, but we also want input from other people. If you are interested in learning more about user testing and aren't going to be at the Barnraising on Thursday, please get in touch with Andrea Burton - within FunnyMonkey, Andrea is the UX expert.

After the barnraising on Thursday, we'll post up a summary of the day. For those of you coming to the event, we'll see you tomorrow!

A Word For Those Who Say Textbooks Are Hard To Create

Some follow up thoughts on this earlier post on open content.

As we talk about open content, one of the refrains we hear pretty regularly goes something like this:

Creating a high quality textbook requires skills in marketing, sales, web design, [fill-in-skill-here], and that is too much to expect from people who aren't professionals.

A similar, related objection to open content is that the resources created and released under an open license don't come with any test banks or evaluations.

OER

I generally nod politely when I hear these objections because they have nothing to do with the process and value of creating open content, and everything to do with the business model of selling access to content. These are two different things.

If you look at content as a product that needs to be sold (ie, as a fixed entity, like a textbook) then your sales channels, your product marketing team, and the skills needed for marketing become necessary for your business. But, this perspective takes a narrow approach on what open content can be, and reduces it to just a replacement for a textbook. This perspective misses how the value of open content accrues over time. Or, in other words, open content should not be blamed for the failure or success of business models that need to sell content.

In response to the people who feel the need to have assessments packaged alongside open content as a pre-requisite for a broader adoption of open content: first, if you want assessments, write assessments. Nothing is stopping you.

Second, the question of assessment -- and the related questions of how, what, and when to assess -- is a larger, and very open, question. Arguably, one of the ways to view the new goals of the Common Core standards and the "next-generation assessments" they appear to require is as a form of corporate welfare carefully sculpted to the large textbook companies that played a guiding role in writing the standards. Making the claim that open content needs to be packaged with ancillary tools that address the unanswered question of assessment is a bait and switch; it can be a well-intentioned bait and switch, but it's not relevant to open content adoption, as assessment can be defined in many ways in many places. The fact that textbook companies package texts and assessments together shouldn't actually confuse us into thinking that the assessments sold are actually good. Convenience doesn't always come with quality.

Third, making the claim that a set of learning resources must be tied to a set of assessments in order for the resources to have value puts too narrow a focus on what learning can and should be. This view of assessment is generally found among those who see open content as just a replacement for a textbook, rather than a way to reimagine the role of texts in our learning and professional development.

In closing, lest anyone get the wrong impression, I agree that quality content is hard to create. It requires work, and time, and attention to detail, and review, and fact-checking. But, textbooks used in classroom settings are commonly adapted to the needs of the classroom, with chapters ignored, replaced, and/or augmented. At least with open content, these modifications can be edited back into the resource so that future classes don't need to reinvent these modifications. However, the fact that texts are commonly modified or only partially adopted serves to prove the larger point: people working in classrooms at any level commonly make adjustments to their texts. Open content makes it easier for that modification process to be recognized as what it is: a domain level expert adapting a resource to meet a specific educational need.

Image Credit: "OER" taken by Open.Michigan, published under an Attribution license.

A General Guide For Creating Open Content - The Short Version

This summary is pulled from the longer post on the process of creating open content. We're all busy, and most of us just don't have the time (or have better things to do with that time) to sit and read the long version. So here we go.

The process of creating open content is pretty identical to creating any other type of content.

  • Plan what you want to write;
  • Research the topic;
  • Curate what you can, and write what you have to; and then
  • Publish your work under an open license.

There are really only two differences about creating openly licensed content and how most of us prepare and use resources, and they are more philosophical shifts than things that take time: first, open content needs to be released under a license that allows reuse, and second, when we create open content we need to view our work as simultaneously ours, and as a potential starting point for someone else.

If you want to work with a group of us creating open content, we are getting together next week (January 24,2013) in Philadelphia. See you there!

A General Guide For Creating Open Content

In our experience working with people and communities around open content, one of the misconceptions we see regularly is that the process of creating open content differs from creating content that is not openly licensed. Fortunately, content is content; and if you have ever created a resource for use in your class, a piece of documentation, a video, a podcast, a blog post, shared a picture online, etc, then you have done the same type of work you will need to do to release openly licensed content.

A primary difference between openly licensed content and content that is encumbered under restrictive copyright is how we view the potential of that content over time. Content that is encumbered under a restrictive license is essentially fixed in time, where openly licensed content can evolve over time through use and reuse. The longer life of open content can shape how we release open content (for example, a polished video could be released with a link to the unedited source videos), but this is an issue that does not need to be directly related to how we create the initial resource. As we discussed earlier, we generally recommend a Creative Commons Attribution Share-Alike license for openly licensed content.

Devils Tower

In this post, we will define a general process that we have used when creating resources. We need to emphasize at the outset that there are a lot of ways to do this right. It's also worth noting at the outset that creating open content does not need to be complex (feel free to skip to the end and grab the tl;dr version). Different people have different creative processes, and people should use the means that have worked best for them in the past. The only real way to do it wrong is to eschew planning altogether. Creating quality material doesn't happen by accident, and a coherent process helps separate writing from editing from planning. In our experience, a clear separation of the different stages of the creative process has been helpful to bring increased focus to each stage.

Another facet that we will include in our planning docs includes some tools/accomodations for a team of people in different geographic areas working remotely. There are some parts of the work that require different types of collaboration, and we will highlight what has worked for us in the different stages.

Define the scope

Before we get started writing anything, we need to get a sense of what we want or need to write. This initial scope should be looked at as a starting point that will evolve over time, but without some initial focus, the work to follow will be too diffused to be efficient. In general terms, at this stage we start to define the boundaries we want to cover with this resource, and what is out of scope.

A good goal to mark the completion of this stage is a working outline; this is a living document that can be revised as the project takes shape.

For a team of people working together using a Google Doc or a Wiki to author the outline works well. Planning can be done via tools like conference calls, Skype, or Google Hangouts. With that said, I also wouldn't underestimate the usefulness of plain old-fashioned phone calls. Many cell phones and home phone plans support three way calls, and for many situations that's both perfect and convenient.

Collect resources

Once we have a sense of what we want to write or create, we can start to gather related resources. Ideally, this research will uncover a pre-existing, openly licensed resource that meets our needs perfectly, which we can use with little to no additional modifications.

Realistically, though, this research will uncover a range of information of varying quality, accessible under a range of licenses. We will cover licensing later in this post; at this stage we focus on the usefulness of the resources we uncover. As we collect resources, we can evaluate their potential usefulness through a series of questions:

Of the existing content uncovered via our research, how much can be used as is? How much needs to be revised prior to use? How much provides a useful structure? How much provides a cautionary tale (aka, this is NOT what we want)?

With some research completed, what still needs to be written?

As we collect resources, we should cross-reference these resources against our working outline. This will help determine how much of the resource can be curated, and how much needs to be written. Over time, it also helps us split our resources into three general groups:

  • Resources that are quoted, or otherwise incorporated into our work; aka, the list of sources and/or works cited;
  • Resources that are relevant, and helped refine the scope and direction of the project, but were not quoted or otherwise incorporated; aka, the list of works consulted;
  • Resources that are not relevant.

As with any type of work, citation and attribution are essential.

As we collect resources, we need to ensure that we store them in a place that is centrally accessible. If we are working within a distributed team, that place should probably be online. As you store resources, adding annotations/notes will make your life - and the lives of any collaborators - easier over time.

At the very least, use a tool like a Wiki or a Google Doc to save your citations. Zotero is also an excellent choice, as is something like Diigo. Again, the tool we use is less important than actually using one. If we are creating these resources as part of a group effort, then having the list of resources should be available to group members online.

Check licenses

If, over the course of our research, we uncover a resource/resources that we might want to incorporate or remix into our work, we need to check how the material is licensed. If the licensing isn't clear, or if the resource is encumbered with a restrictive license, we have a couple options.

  • First, if we want to use an existing resource in its entirety and it is not openly licensed, contact the author and ask permission. Many times, authors are happy to grant permission to incorporate their work.
  • Second, if we only want to use an excerpt, quoting a small portion of the resource and citing it is within the bounds of fair use.
  • A third option would be to provide a description of a resource, and then link to it so people can access it in its entirety. Obviously, the link approach is only viable for web-accessible material. In the case of material that is not available online, providing an offline reading list is a viable approach.

As licenses are checked, the list of resources should be updated with the new information.

Finalize the working outline

Once we have our resources collected, we can finalize the working outline. This requires that we clearly identify any information/materials that need to be created from scratch, and any sources that will be helpful for the writing/creation process.

If any specific types of media (video, audio, images, infographics, charts, etc) will help to enhance our resource, now is the time to dig into what will work best. It's also worth noting that media can be added later in the process, and that nailing the organization and the structure is a pre-requisite for a sophisticated use of media.

At the end of this stage, the working outline for the project will be translateable into a to-do list. Each component of the outline will have either a list of resources that can be curated to flesh out the section, or a person responsible for writing the material for that section. If you are working as part of a team, you will all have specific components to complete.

During this stage, sorting out the responsibilities of who is doing what can be managed via a blend of synchronous and asynchronous communication. Ideally, the outline we created in the first step (when we defined the scope of this project) will have evolved into this more complete working outline.

This is also a good time to emphasize that even a "finalized" working outline can be revised. Remember - we are creating open content - the idea that this work will be edited, reworked, and improved is implicit in the process. Make it good, and be comfortable with the reality that someone, somewhere will have thoughts and ideas on how to make it better.

Also, if you are working within a group of people, this stage - along with writing, assembling, and editing - can really benefit from face to face interactions, with as many people as possible working in the same place. If it's not possible for everyone to get together face to face, use phone calls, skype, chat, Google hangouts, etc, to support real time communication.

Write and/or Curate

Once the working outline has reached something that resembles final form, any new material can be written. Curated resources can often require transitional passages to stitch them together. As with any act of creation, don't worry about making this perfect on the first pass.

This part of the work is largely a solitary endeavor - hunker down, stow your self-critical tendencies, and get an initial draft out. It doesn't need to be perfect, it just needs to be editable.

Assemble the work

Using the working outline as a guide, the various components of the resource can now be sequenced and pulled together. At this stage, the work should be reasonably complete, and the various sections should be ready for editing.

For a lot of us, this is where the process of creating open content ends. A lot of us have fairly complete but rough resources littering our office space, our hard drives, our blogs, our wikis, etc, and when asked why we don't release them out under an open license, we say something like: "It's not ready."

And really, we all need to get over it. Share it out under an open license, so someone else can discover it, and start with the next step:

Edit

This stage is where additional polish gets applied to a resource, and where something can be transformed from useful in a single context to generally useful.

This stage can and should include adding new content and removing existing content, even if the new content had been written from scratch. Revising the working outline is also a possibility.

If you are crunched for time, working solo, trying to catch up on sleep, trying not be a workaholic, you have permission to skip this step - as we have said before, editing can be done by anyone who wants to provided you release the material under an open license. The only way to ensure that no one will ever edit the resource is to not share it out.

Publish

In this context, the act of publishing a resource means that a resource is made available online under an open license, and ideally in a reusable format. And of those two details, the open license is the more important detail. Data in a proprietary format can be edited into a more usable format if it's openly licensed.

Where the resource gets published is up to you. Start a blog at wordpress.com. Create a Tumblr, join Posterous, and attach files to your posts as needed. Share information in Google docs. Put videos on YouTube. There are myriad ways to put data on the web. Pick one, use an open license, and let it rip.

All this is, really

Despite the copious verbage of this post, the process of creating open content does not need to be complex.

  • Plan what you want to write;
  • Research the topic;
  • Curate what you can, and write what you have to; and then
  • Publish your work under an open license.

There are really only two differences about creating openly licensed content and how most of us prepare and use resources, and they are more philosophical shifts than things that take time: first, open content needs to be released under a license that allows reuse, and second, when we create open content we need to view our work as simultaneously ours, and as a potential starting point for someone else.

Open Content Is Only Partially About Content

In this post, we have focused on the process of creating open content.

But really, creating open content is only partially about content. Traditionally, when we think about open content, we draw a line between open content and a textbook, and open content gets relegated to another version of a textbook, but licensed differently. And, seen through a narrow perspective, open content can be that. Open content can be used as a replacement for textbooks.

But it doesn't need to end there. If a teacher has the opportunity to work with a community of other educators to create the material they will use in the classroom, how will that affect their subject matter expertise? If working within a learning community to create openly licensed materials became a regular part of ongoing professional development, we could start to have professional development that is consistently meaningful. Peer mentoring looks a lot like working within a team to create openly licensed content. If teachers are working on open content with other educators (or even non-educators) outside their building, they are learning about different ways of doing things, different sources, different materials that are relevant to their work.

What implicit message would it give to our kids if they were able to see their teacher as an expert who, as part of their daily work, created the tools they used to work? What would it say to our kids if they were able to have a role in creating or revising the content for the next year's class? Because really, for some classes, having the outgoing students highlight give guidance, and edits, on what worked and what didn't would be a great final assessment, and would provide an interesting way of seeing what people learned. We talk a lot about the need for students to be creators, but we tend not to model the creation as much as we should.

With open content, the content becomes a catalyst for an ongoing process of creation, community engagement, learning, and reflection. For people looking for a practical use for a learning network, look no further. Open content can provide the resources that we use to run our learning environments, but it can also provide the starting point for ongoing professional growth within communities of practice.

Image Credit: "Devil's Tower" taken by Holly Hayes, published under an Attribution NonCommercial license.

When We Talk About Open Content, This Is What We Talk About

Over the next six months, we have three scheduled events supporting communities developing open content. The three scheduled events are taking place on the following dates and times:

Climbing

These events are being run unconference style. We will be documenting the planning (both logistics and content-related) to run a successful event over the next few weeks. Our goal is to create an replicable blueprint that supports anyone, anywhere putting on their own open content event. We will update this post with information on the San Francisco and Portland events in early 2013.

We have also talked with a few other people in different cities, and it is possible that we will add other dates to this list. If you are interested in hosting an event, please be in touch. We want to see community focused open content authoring events become a common part of the landscape.

As part of our work with open content, we are also working on freely available open source web-based software that will allow communities to create, distribute, remix, and redistribute their own open content. This software allows organizations to create their own resources, texbooks, and supporting material, which they can then share if, when, and how they choose. We have already built the tools that allow this content to be exported in ePub 3.0 and .mobi formats, so that any content created within this site can be browsed on the web, and/or exported and read on Android and iOS devices. We are also putting considerable focus on the user experience of authors, and of the design of the site across all devices that connect to the internet. As part of this work (as well as for some client work) we recently built Zoundation, a Foundation-based theme. This earlier writeup provides additional background on Foundation.

Our goal is to be as close to fully transparent in our work as possible; any software we release will be freely available under an open source license, and as an installable site built in Drupal, and we will regularly blog about our progress and our process. After the Open Content event in Philadelphia, we are presenting at Educon on this work, and looking to grow the network of potential collaborators. To be clear, when I say "collaborators" in this context, I mean both technological and educational, as both skillsets are required to make this grow in a sustainable way.

While we have written about open content in the past, we find it both useful and necessary to revisit our definitions and make sure that we're not working on any assumptions that are out of date, or otherwise crazy. In general terms, when we talk about open content, this is part of the foundation holding up the conversation.

Granularity

When creating open content, it needs to be easy to break a collection of resources up into its component parts. As an example of what we mean, a unit on the French Revolution can stand on its own, but someone coming along looking to adapt the material should be able to extract the information directly relevant to the Tennis Court Oath, and only use that.

Some formats (pdf, flash, SCORM, etc), regardless of how the content is licensed, require work to disassemble into their component parts and reuse the material. At times, organizations that market their work as open put technological barriers between users and content as a means to complicate the process of reuse. Keeping the concept of granularity in mind when designing systems for open content, and when authoring open content, can help ensure that no unnecessary barriers to use and reuse are placed between people and information.

Licensing

Licensing is a topic worthy of many posts; over the years, many of these posts have been written by people far more knowledgeable on the subject than me.

As a matter of personal preference, I strongly prefer the Attribution Non-Commercial Share-Alike license. This license allows for reuse and modification, by anyone, in any work, provided they are not using it it commercially, provided they attribute our original work, and provided they share it under a license that supports non-commercial reuse. Part of the reason I like this license is that if someone wants to reuse my work commercially, all they need to do is ask. The non-commercial clause is a lot better than the status quo, and the need to ask permission is the same as material covered under a traditional copyright.

However, when remixing content from various sources, the combination of the Non-Commercial and Share-Alike licenses can prevent reuse of content from different sources. As an example, a person has content from two sources. One is licensed under the Non-Commercial Attribution Share-Alike license. The second source is licensed under an Attribution Share-Alike license.

The Attribution part is easy, but things start to get dicey with the Share-Alike portion of the license. It's very unclear what license the derivative work can or should be released under. Within the FunnyMonkey office, Jeff Graham has been telling me this for years, and due to my innate stubbornness I have only come to realize the accuracy of what he has been telling me in the last few months. This post on data migration also demonstrates some of the issues at play here; while the focus of the writeup is data migration, the section on License Chaining is directly relevant to open content.

And, until this gray area gets cleaned up, we are advocating for use of the Attribution Share-Alike license. The thinking behind this is that the Share-Alike component of the license will prevent anyone from appropriating open content and interfering with the free reuse of derivative works. It's a good thing the textbook companies don't have many lawyers, and that they aren't litigious about inane details.

The short version: licensing is not simple, but the Attribution Share-Alike license simplifies more problems than it creates.

Sharing, and the various layers of sharing

So far in this post, we have spent some time focusing on the ideal setup, rather than the practicalities.

However, all open content becomes open through a simple act of sharing. There are countless reasons people give to not share their material: It's not good/coherent/clear/polished enough; I only wrote this for me; I need to be able to collect usage data, etc, etc, etc. However, let's set these arguments aside, and ask a simple question:

What happens if a piece of work gets shared out in any format, be it a pdf, a word-processing document, a google doc, something linked within a Tumblr or Posterous - really, just some low level, relatively straightforward mechanism to share?

First, no one might find it. But, that's no different than the status quo. If work isn't shared, no one will find it there either.

Second, no one might use it. See answer above.

But the reality is, if its on the internet, someone, somewhere will stumble across it. And, out of the people stumbling across it, someone will find it useful.

Reuse cannot occur without the initial act of sharing starting things off.

And yes, I realize that earlier, I was talking about granularity, and the need for formats that support reuse, etc. And all of that still holds, but if we look at creating open content as a continually ongoing process of refinement, redistribution, and reuse, information in less usable formats can be curated and converted into more usable formats. The process of bringing good information into reusable formats is one of the key goals of the Open Content Barn Raisings that we are holding.

And it all starts with sharing what you have created under a license that supports reuse.

Web to print

I have seen many open content initiatives get mired in the perceived need to support a web to print (not "ctrl-P" print, but "professional textbook" print) workflow. This is a business or organizational need, not a learning need. It's 2013; between a responsive design that works on the web across devices, .mobi and ePub export, and the ability to (ctrl-P) print sections, we have the majority of learner-centered use cases covered. If an organization needs to be able to support print on demand, they can develop a workflow that makes sense for their organization - this is a problem that has been solved in many ways, but it is not a foundational concern for learners. I haven't encountered many learners reading content on their phone saying, "I really wish I could convert this free ebook into a textbook I could pay sixty dollars for."

Open Content as Teacher Professional Development

If a group of teachers are working together to develop resources to both use in their classes and get reused internationally, that sounds like a great use of professional development hours. One of the benefits of having content reused over time, across geographic areas, is that teachers working within the community will have the benefit of feedback on their work from a broader range of professionals than is possible within a single school, district, college, or university.

We have talked about this before, but a broader use and adoption of open content has the potential to shift how we think about Teacher Professional Development. Additionally, if we look at a body of open content that has been created by a group of educators over time, that body of work begins to look suspiciously like a professional work portfolio.

Closing Notes

Open Content is about many things, but a facet that surfaces repeatedly over time has to do with choices. Using open content is a clear way of demonstrating to teachers and learners that we have options. Over the next few weeks, in the lead up to the first event in January, we'll start documenting the planning steps needed to hold an event, and the steps needed to create good open content.

Image Credit: "Climbing" taken by Alex Indigo, published under an Attribution license.

Amost-Educon Open Content Creation and Remix Fest - Thursday, January 24, 2013 at Science Leadership Academy

You (yes, you!) are invited to a full day of open content creation, curation, remixing, and distribution with a group of content, technology, and open learning geeks.

Eventbrite - Amost-Educon Open Content Creation and Remix Fest

The event will be held Thursday, January 24th, from 10 to 4, in the library of Science Leadership Academy, the day before Educon begins. The event is free; please sign up to give us a sense of who will be coming. While the event is free, we are also asking participants to make a donation to Science Leadership Academy's Home and School Association. SLA's generosity in allowing us to use this space is pretty awesome.

Three Leaves and a Berry

As is probably obvious from the title of this post, we've been struggling with what to call this day, largely because the process of creating open content is part hackfest, part content authoring, part content curation, part old-fashioned work day. We'll be combining these elements, covering how to use Creative Commons licenses, and how to prepare and distribute resources in reusable formats. At the end of the day, we should all have sets of resources we can use and share whenever we want, and connections with people who want to continue to do this work.

If you are a teacher who is developing curriculum or class resources, come and work with us.

If you work at a school that wants to reduce the costs and inflexibility of traditional textbooks, come and work with us.

If you have been interested in learning more about open content, but didn't know where to start, come and work with us.

If you want to make sure that your students can have access to course materials over the web, on an iPad, on a Kindle, or on any mobile device, come work with us.

If you have been creating open content for the last 20 years, and want to keep on doing what you know works, come work with us.

The day will be spent creating and remixing open content; as we have been planning the event, there are four general goals:

  • At the end of the day, participants will walk out with resources they can use the next time they are teaching;
  • Create and extend connections between teachers who want to do more work with open content in the future;
  • Begin to create and curate a library of high quality, easily reusable openly licensed content;
  • Plan additional open content remixathons throughout the year; these can be virtual events, face to face events, or any combination thereof.

In the last year, we have seen some great community initiatives around open content. In particular, the work from Finland where a group of math instructors crowdsourced a textbook over a weekend provides a good example to emulate. A key takeaway - and an element that often goes overlooked in coverage of successful crowdsourcing events - is the planning and organization required before the event. This planning helps ensure that when the crowdsourcing begins, people already have a sense of what needs to be done, and who they will be working with. We are glad to help organize and coordinate introductions between people working on similar projects, and if people want to get working before the event, we'd be glad to help coordinate that as well.

So, what are you waiting for? Sign up, and get to Science Leadership Academy on January 24th!

If you have any questions about the event, or how to get involved, please leave them in the comments or email me at bill (at) funnymonkey (dot) com.

Image Credit: "Three Leaves and a Berry" taken by Donnie Nunley, published under an Attribution NonCommercial ShareAlike license.

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